As I near my departure for Germany, I find it more and more difficult to work on Allium Hunter: Paddle Star as consistently as I would like. However, know that many great developments are taking place. Here are some benchmarks that were met this past week
Also, the YouTube channel, EdgeOfInfinityGaming published a video of an early build of Paddle Star, sharing their thoughts on the game so far. Check it out, give the video a like and please subscribe to their channel, particularly if you like video game features and Lets Plays. They will be covering Paddle Star development up until release, so if you aren't play testing Paddle Star this is a great way to keep up with the game's progress. The video is embedded at the bottom of this post. Paddle Star also features its first original composition now. I will share more about the development of the game's score next time. -alexlomein
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My goal to develop a completed game marches closer and close to conclusion, though it looks more an more certain that my original goal of having everything except the music done is not going to happen by August 1.
As for good news, a massive amount of work has been accomplished with regards to crafting levels 4 and 5, leaving me with the finale of the game as well as some tweaking to the in game record system, which is much harder to organize than one would think. What's great is that many ideas not in my original plans have come out of these past few weeks, and some of these concepts are surprisingly fun when compared to my original notes. Hopefully this next week my volunteer game testers in the Colophon Club will receive their next build in the form of a mostly completed. After that the process of creating animations and sound effects begins as well as finalizing plans for what to do about the game's score. If you are interested in becoming a Colophon Club game tester, email me at [email protected] or message me on Facebook. If you have a suggestion as to how music should be acquired for the game, you can hit me up with regards to that, too. Thanks, Alex A year and a half ago, I had zero experience with computer programming.. Today, I am launching a website to promote my own independent game studio, Colophon Games. As a lifelong gamer and admirer of the craft of video game development, it is weird finding myself now doing what I've so long studied from afar. Back when I was a kid, editing graphics in NES ROMS and making simple HTML pages with friends, actually working in games seemed fantastic and unreasonable. It was an idea that couldn't even be shelved, because I didn't even take the time to consider it an option in the first place.
Fortunately , a friend I met at a party convinced me that the world of programming was not beyond my grasp nor exclusive to Computer Science majors. His argument was so convincing that I bought a book that night on how to program in C#, Introduction to C# Programming, by Peter Bako. With that book and a lifetime of considering the structure of video games, I decided I may as well give this a try. My first game is a simple one, using 2D graphics and more basic mechanics. As the weeks go on I hope to divulge more information about it here. Currently, two of the five levels for the game are complete. Alpha testers are currently playing these portions of the game and submitting feedback. By August I hope to launch the game. Please follow Colophon Games here or on Facebook or Twitter for more information. |
AuthorAlexander Konieczny - Indie Developer and Teacher Archives
February 2017
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